I have no idea what the hell the next one will be like but I might have to start carrying the 6 round grenade launcher for once. and the last base assault had half a dozen swat zombies on wave 2 and when I got rid of them (because the ai can't) wave 3 started on the opposite side with 4 ferals + 2 juggernauts. Sometimes I don't even have time to get back. And once again what really gets frustrating for me is that everytime I try to go out and explore this new cool map or go out to save someone, my base gets assaulted. Just hang around the very edge of the danger zone for 2 minutes. Go left from this wall to see a fence that you scan climb past to reach a danger zone. After rescuing the LZ, head northeast from the base until you reach a graffiti wall. When they do shoot, it's like they aim for body shots and almost always shoot at Swat zombies if they're around. At the beginning of Lifeline you will have 2 well-equipped companions to make this achievement a bit easier. Most of the time the AI won't shoot at the zombies, they just keeps sitting there scoping up and scoping down over and over again. The stupid AI needs to get it's ♥♥♥♥ together. The AI is helping to make the difficulty on this dlc seem harder than it probably could be. This DLC almost feels like Dead Rising, so time dependant that it's annoying. I agree and feel the same about this DLC. The soldier "enclaves" have military-related items (only basic items though, like MREs and ammo) for sale in their supply lockers.Oprindeligt skrevet af Elwinaidus:I dont like that the game push me to hurry it up with the missions i like the open world to do things slow and have time to explore etc :balloonicorn:.This is purely an appearance randomization, and isn't connected to any traits or stats. It's possible for a soldier to spawn without a cap or helmet, although it's not an usual occurrence. State of Decay: Lifeline puts you into the boots of Greyhound One, a military unit sent into a zombie-infested city to rescue the team of scientists who can put an end to the outbreak.Sometimes a soldier will have the "Hates the Military" trait (which is rarer than any of the soldier types mentioned above), with the description stating that nobody knows what the player is even doing in the city (same as for Vienna Cho's trait of the same name).All proper non-uniformed reservists seem to have a medicine-related trait, as well as the usual random additional skills. State of Decay: Lifeline, the latest DLC pack for Undead Labs' zombie apocalypse game (original review here), replaces the rural surroundings of Trumbull Valley with the urban sprawl of Danforth, and your team of civilian survivors with a crack military unit on a mission. On that note, it's also possible to have a uniformed soldier have the "Reservist" trait, even though it has no actual impact on that soldier. It's possible to get reservists (i.e., non-uniformed personnel) from these missions, however, they are extremely rare (not as rare as special forces soldiers though still enough for most players to never see one of them, except for one of the story-related characters).Also, they seem to always lack a backpack. Their uniforms appear to be the same as for normal soldiers. They come with very high skill levels and the best guns available.
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